Fiction Factor

~ 30th May 2009 ~

Welcome to Fiction Factor

The Online Magazine for Fiction Writers

Volume 9: Issue 5

ISSN # 1444-9633

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In This Issue


=> From the Editor's Desk
=> Adding Character Depth Through Perception
=> Common Mechanical Pitfalls
=> Creating Realistic Dialogue
=> Writing Courses
=> Paying Markets


Read the whole issue online here:
http://www.fictionfactor.com/newsletter/mar09.html



From the Editor's Desk

Hi and welcome once again to Fiction Factor! And, as always, welcome to our new subscribers.

Have you ever tried to figure out what you love so much about your favorite books? Think about your favorite novel, the one that you could happily read again and again, even though you know what's coming next. What is it about that book that draws you in and keeps you turning those pages?

Sure, the story sticks in your mind and the points of conflict might be memorable. You might even be thinking about a particular setting in the story that draws you back between the pages time and again.

Aside from the story or setting or conflict within the covers, the real reason people are drawn into a story is the characters.

It makes no difference which genre you read, there's just something about the characters inside your personal favorite book that makes you want to take their journey with them through whatever they're going through. No matter whether it's the protagonist or the antagonist who draws you in, the lure of that fictional person brought to life between the pages by a writer somewhere that you can't resist.

The characters aren't perfect. In fact, it's often their flaws or weaknesses that make them seem more real, more likeable or more identifiable.

Creating characters that readers will want to cheer for and follow along with throughout your plot goes a lot deeper than just putting together some physical features and a date of birth. In most cases, it's the way a character acts and reacts to certain situations that brings about that sense of resonance within readers, rather than how good looking they might be (or not, as the case may be).

Too many newer writers spend a lot of time creating the perfect physical description to show readers just how gorgeous their protagonist is. What these writers are forgetting is that every person on the planet has different tastes and perceptions. What you view as attractive might actually repel another person.

In fact, it is possible to create a completely unappealing, unattractive character physically, yet still make readers like him just because of a heart-warming personality and a sense of humor that readers can't help but like. I'm thinking about two different characters here from two writers: Miles Vorkosigan from Lois McMaster Bujold's novels and Aiken Drum from Julian May's novels. Both characters are not attractive physically and yet they become the perfect anti-hero in each of their respective stories simply because the writer took time to develop a three-dimensional character that you can't help but like.

So when it comes to crafting the characters in your own novel, forget about the physical descriptions and work on the inner aspects of that character's personality. What traits have you given them that will really add depth? What mannerisms do they have that make them likeable or downright despicable? What perceptions do they have of the world that color their personalities?

Let's get into this issue's writing articles.

This issue Lee Masterson looks at adding character depth through perception. Bonnie Way looks at creating realistic dialogue and Vicki Hinze uncovers some common mechanical pitfalls.

It's time now to grab a beverage of choice, sit back, and enjoy this issue of Fiction Factor!

Lee Masterson
Editor-in-Chief
http://www.fictionfactor.com


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Adding Character Depth Through Perception
by Lee Masterson


How do you describe your character's physical appearance? It's not always easy to describing your characters without resorting to the cliched "She looked in the mirror and saw..."

Likewise, setting the scene for each part of your story is an important element of building your fictional world. In fact, some authors go to great lengths to describe the weather patterns, the scenery and the passing traffic in detail so that the reader has a sense of the world around the characters.

This kind of descriptive narrative can sometimes be long and cumbersome. It can also bog down the pace of your story if not done right - especially when all the experts are saying Show - don't tell!

Many authors are careful to explain exactly what is going on in their fictional worlds. What people look like, what objects around them look like, what characters are thinking about, how the weather is behaving, the precise color of an object, what characters are seeing around them... This means the author is telling the reader what to see.

But not many authors actually take the time to write HOW their characters are seeing the things that are going on around them. This is where the author should be showing the reader what's happening. Your own characters are a perfect tool to use when you need to show events or appearances or even moods.

Let me explain...

Every person on the planet sees life through their own personal perceptions. How they choose to interpret those perceptions is largely up to that person and can be affected by a multitude of factors.

These differing perceptions are what make us unique as human beings. What excites one person may repel another. What one person sees as attractive, another may find repulsive. What one character yearns for may send another character into panic attacks.

For example: A sunny day might brighten the mood of one character and seriously frighten a person with a phobia of skin cancer. The same sunny day would therefore have a completely different effect on the latter character and would skew many of his other perceptions, too.

The same is true for personal relationship preferences. Some people are attracted to curvaceous women, while others are repelled by them. Still others prefer the gorgeous occidental features of Asian people while others veer toward the svelte, slinky blonde types.

Because we all have such different tastes and opinions, these perceptions of what we find appealing and unappealing will color your descriptions of those things.

Remembering to use these differences in character perspective can add depth to your characters by showing your readers much about their personalities - all without actually using narrative to TELL your readers what's going on.


Show, Don't Tell

So how does a writer show things happening, or describe another character, without resorting to large chunks of descriptive narrative AND remember to add the unique perspective of the character at the same time?

The simple answer is: Dialogue.

When your characters talk to each other, you should be using the opportunity to express much more than simply words. Dialogue can propel your plotline, it can highlight the importance of conflicts, it can show character perspective and it can show the reader many other things - all at once.

"I hate this miserable rain. All I can do is sit around and mope in the house until it stops," Fred said.

"If we run, we can get to the stream and catch some frogs. The rain always brings out the frogs!" Jack called.

In just two sentences within the dialogue tags, I have (hopefully) conveyed something about the weather, given a sense of the character's mood, described what the character is doing, and given each character a unique perspective on what is happening.

Both characters are viewing the rain in a completely different way - and neither of the above examples required lengthy blocks of narrative to achieve the same effect.


Describing Physical Traits

"Jane tossed her long golden tresses over her shoulder to flow down her slender back. Running the tip of her tongue over wide, full lips, her emerald green eyes glinted with a hint of promise to come and she crossed her long, supple legs slowly."

"John ran a perfectly manicured hand through his raven black hair, his sparkling blue eyes taking in every inch of her..."

Have you ever read a book in which the characters are described in unwieldy chunks of narrative as though they were no more than cardboard cut-outs of a Barbie and Ken promotional poster?

In over-exaggerated examples like the ones above, it is obvious that the 'narrator' has stopped the story and interrupted you - the reader! - to remind you how fabulous the author wants you to think these people look.

The problem with this approach is the author has forgotten that all readers have different opinions on what's attractive. More importantly, her characters should be the ones voicing their thoughts and preferences.

So is it necessary to include these bland descriptions in your narrative at all?

You can read the rest of this article here: http://www.fictionfactor.com/articles/perception.html


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Crafting Realistic Dialogue
by Bonnie Way


Dialogue is one of the hardest parts of fiction to write, because it needs to sound real while also performing its job within the story. One task given to dialogue is to reveal more about the personality of each character in the story, by showing how they talk and how they interact with other characters.

Studying examples of fictional dialogue that works can help you develop an ear for how dialogue reveals more about the characters.


Dialect

In the past, writers used phonetic representations of words to convey that a character was speaking with a dialect. However, this made the story very hard to read, because the reader had to go slowly, sounding out each word, and the effect of the dialect got lost.

A much better way to convey dialect is by word choice and order.

Passing by Samaria by Sharon Ewell Foster tells the story of a young black American woman just after World War II. Foster’s dialogue is what makes this novel happen; it is easy to hear the conversations of the black characters, who have a unique lilt that the white characters lack. Foster achieves this without using any phonetic devices.

In the first chapter of the novel, JC is on his way to war and tells his best friend Alena, “You visit my mamma... She’s gonna be lonely for me. She might try to act like she all right, but she gonna be lonely.”

Later he boasts, “This’ll be the war to end all wars. Once we able to prove ourselves, prove the coloured man, the Race, is willing to fight and die for our country, I know things gone change.”

Read those sentences out loud to get the full value of what Foster does with the dialogue. Then look at how the grammar creates the dialect (e.g.., “she all right” instead of “she’s all right,” “things gone change” instead of “things are going to change”).

It’s very easy to picture a confident young black man saying those words. Even if we didn’t know JC’s background, we’d be able to guess it from the way that he talks.

Banter

Everyday conversations contain a lot of useless information, chit chat, and banter that is often meaningless. In fiction, however, that same banter can convey information about our characters and their relationship.

In Robert Whitlow’s legal thriller Higher Hope, the banter between two law students shows the differences in their values and beliefs:

“’Tami prays before she eats,’ Julie said. ‘I told her if she stayed away from pork and shellfish, the blessing is automatic..’

“’Is the pastrami on your sandwich pork-free?’ I asked.

“’Go ahead and pray,’ Julie said.”

From the girl’s banter, we see that Julie is a rather modern, independent woman while Tami is a very conservative Christian. However, we also see that they like each other and enjoy working together, despite their differences. The banter also helps lighten up otherwise serious scenes.

Be wary of using banter for its own sake, however.



You can read the rest of this article here: http://www.fictionfactor.com/guests/realistic-dialogue.html

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Antagonists

(an excerpt from The Fire in Fiction: Passion, Purpose and Techniques to Make Your Novel Great
by Donald Maass)



Villains are some of the worst characters I met in manuscripts, and not in a good way. What I mean is that they frequently are cardboard. Most are presented as purely evil: Mwoo-ha-ha villains, as we call them around the office.


To make an antagonist three-dimensional is to give that character the power to sway our hearts in directions we would not expect them to be swayed. To get us to see, even accept, the antagonist’s point of view.


Now, you may not want your story to feel ambiguous. You may embrace right and wrong and write an outcome that makes your values obvious. That is your choice.


At the same time, a wholly black-and-white story cannot engage us very deeply. The deck is too stacked, the players too shallow to stir or scare us in memorable ways. Whatever your intension, it’s worth investing time in your antagonist, opening up their unexpected sides, justifying their actions and even making them right.


That only adds to the drama.


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You can read the online version of this excerpt here: http://www.fictionfactor.com/guests/antagonists.html

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Common Mechanical Pitfalls
by Dr. Vicki Hinze

When asked, a group of editors from top publishing houses, responded that the following are the most often seen mechanical errors in works submitted by authors.

By removing these errors from our works, we greatly enhance our potential for publication—and strengthen our writing skills.


* Author Intrusion, Filtering, Passive Voice.

Use the active voice in writing. Avoid weak verbs: "to be" and its variants: was, are, is. This puts the reader on-scene, makes what’s happening, happen now. Author intrusion reminds the reader she’s reading, hence you lose immediacy, empathy between reader/character.

Show, don’t tell applies. Watchwords: thought, wondered, considered, realized, and the like.

Example:
Filtered: She realized she’d breached the point of no return.
She had to kill him.


Unfiltered, no intrusion: The point of no return. She had to kill him.

* Autonomous Body Parts.

Parts of a character’s body cannot act alone. The character must lift her hands, dart her gaze, tiptoe. Otherwise, the visual images created in the reader’s mind are horror. Disconnected body parts shouldn’t move without the character’s body being attached.

Example: Her eyes roamed around the room.

Corrected: She let her gaze roam around the room.

(Eyes shouldn’t roam. Use gaze. Note that she caused this roaming. In this corrected version, her eyes didn’t act autonomously or independent of her.)

* Cause before Effect, Reaction before Action, Syntax Error.

Whatever the reader reads first on the page, happens first in the readers mind. This error occurs when the reaction to something, say fear, is written down before the action causing the fear, say a hissing snake. Or when the effect is shown before the cause prompting that effect.

Watchwords are: when, as, before, during, while, until, after, and since.

To correct this error, simply flip-flop the phrases to be sure you list cause then effect, action then reaction.


* Use of names in dialogue.

When conversing, people don’t often use names. To be clear about who’s speaking, give the character a distinct voice, an outstanding feature, and use action tags. Have character do something with an object and use it to make it clear to the reader who’s talking. This writer’s tool does double duty: tags the speaker and creates an illusion of action. Body language is an extremely effective method.

You can read the rest of this article here: http://www.fictionfactor.com/guests/mechanical.html


~ "Words are, of course, the most powerful drug used by mankind." -- Rudyard Kipling ~



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Paying Market Listings

You can find the complete Market Index here: http://www.fictionfactor.com/markets.html
Happy Market Hunting!

(Disclaimer: Mention of a market/ contest in Fiction Factor is not necessarily an endorsement. Check all guidelines in full before submitting)

Destination: Future
http://www.hadleyrillebooks.com/DestinationFutureSubs.html
Destination: Future is an anthology seeking science fiction short stories, particularly Hard SF, Space Operas, Alient Worlds, Exploration and Quest stories. Editors prefer no submissions of alternative fiction, steampunk, fantasy or horror. Word counts should be between 3,000 and 6,000 words. Payment is 3 cents per word plus royalties if anthology earns out expenses. No reprints.
Deadline: 30th June 2009
Submission Guidelines:
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Skulls and Crossbones
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'Skulls and Crossbones' is a collection of short stories that feature women pirates in any setting and any time period. All stories should be between 4,000 and 7,000 words. Editors may consider reprints. Stories should NOT focus on romantic hook-ups or erotica - rather the editors prefer stories that feature adventure, intrigue, battles, trickery, thievery and/or assorted banditry and outlaw behavior.
Pay is $35 plus one contributor copy of anthology.
Deadline is 1st September 2009
Submission Guidelines:
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Shadows of the Emerald City
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Shadows of the Emerald City and The Terrible Wizard of Oz is a new anthology featuring short HORROR stories based in the world of Oz. Deconstruct the 'Wizard of Oz' and the world it's based within however you choose. Include blood and gore. Scare us. Disgust us. Be sure your stories are under 10,000 words. Payment is $20US plus one contributor copy. Anthology is purchasing one-time rights. Rights will revert back to the author upon publication.
Deadline: 31t July 2009
Submission Guidelines:
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Silly Western Anthology
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CyberAliens Press are looking for short stories from 500 to 3500 words in length, as well as poems, jokes, puns, limericks, artwork, and general silliness. All submissions must express one of the following themes:
+ American Wild West
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Submission Guidelines:
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~ "Outside of a dog, a book is a man's best friend. Inside of a dog, it's too dark to read." ~
~ Groucho Marx ~



© Copyright 2000-2009 Lee Masterson. All rights reserved.
Individual articles Copyrighted by Individual Authors


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Contact Details

Lee Masterson - Editor-In-Chief, FictionFactor Group

Tina Morgan - Managing Editor, FictionFactor Group


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