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Developing
Realistic Characters
by
Tina Morgan
Creating a believable, three-dimensional character
requires you to know them inside and out. If you don't
know your characters then how can you convey who they are
to your readers?
Now, unless you have a natural ability to create
phenomenal characters at will, you are going to have to
put some work into it.
When developing a story idea, the first step is to decide
what type of character you need to make the plot work. A
romance novel will require a different sort of hero from
a war novel. Once you have your story idea in mind, it's
time to flesh out those characters.
One of the ways to do this is with a character interview.
The first time I heard this term I was very skeptical.
Interview my character? 'But he's not real! You've got to
be kidding.'
No, my instructor wasn't kidding. She was very serious. A
character interview is a good way to develop a character.
Before you start to do the interview, answer a few
questions about the character.
1) What does your
character look like? Taste in clothes, physical flaws,
birthmarks, tattoos, etc.
2) How does she
behave? Does she have pet expressions, gestures,
mannerisms? Is she quick to anger or does she withdraw
from conflict?
3) How does your
character speak? Writing dialect can kill a good novel if
it's too hard to follow, but this is more than just
accent. Does your character use flowery prose to describe
the simplest of things? Does he use a minimum of words?
4) How does your
character interact with other characters? Is he kind and
giving? Does he allow himself to be walked on or is he
prickly and standoffish?
Once you've determined a few of these things, you can
move on to the interview. To demonstrate, the following
is a writing exercise I did for Sciencefictionwriters. (Many thanks to
Mary Lacro, moderator, and Bettina Lege, owner, for
allowing me to reprint the exercise.)
Brief introduction to my character: Captain Danaar is 6'2",
dark shoulder length hair, dark brown eyes, beard and
mustache neatly trimmed. Athletic, excellent at hand to
hand combat. Has magic abilities. Doesn't know how to use
them very well, but he can heal wounds and kill with his
magic. He works as Lord Michael's captain of the guard;
however, he's not happy about his lordship's bizarre
behavior of late.
The interview is done as if I were talking to the captain.
This character would never talk so intimately with
someone he did not know. However, for the purpose of
exploring his personality more, I have to overlook that
trait.
I stop at Captain Danaar's table in the Firewalk Inn. The
captain is sipping a tall glass of ale. He frowns when I
ask if I might trouble him with a few questions. He
motions for me to have a seat. He seems relaxed but he
reminds me of a predator lounging in the sun; ever alert
and ready to pounce.
1. Do
you like your job? Why or why not?
A muscle twitches in his jaw and he leans back in his
chair. He crosses his arms over his broad chest and
stares at me. He's watching the other patrons as well.
"It's what I do. Why do you ask?"
2. Do
you have any friends? Significant others?
"That's none of your business." Danaar crosses
his right foot over his left knee and pulls a long dagger
from his boot.
3.
What is your idea of success?
"Surviving" He begins to clean his nails with
the knife. His eyes are on his work but his shoulders are
tense. The questions are making him nervous.
4.
What do you hate?
"Stupid people" He raises his brown eyes to
stare at me. His look is dark and intimidating. There is
no doubt which group of people he thinks I belong to.
5.
What do you do in your spare time?
"Practice surviving." He turns the knife over
slowly in his hand, examining the blade.
6.
What did you have for breakfast?
He pauses, his brows drawn together. I get the impression
he doesn't remember. It's not important to him. "Meat.
bread, whatever's handy."
7. Did
you ever have a pet? Describe it.
"No."
8. Do
you believe in luck? Why?
"I make my own luck." He tosses the knife into
the air and catches the blade by the point with his thumb
and forefinger. His dark eyes sparkle. He's practiced the
parlor trick.
9.
What is your favorite scent? Why?
"The smell of hot metal when the smithy forges a
fine sword." A flash of white teeth show when he
smiles. It's a rare site but one worth waiting for. His
face lights up. He's passionate about the subject of
weapons.
10.
What is the strangest thing you have ever seen?
His eyes narrow and he flips his dagger into the edge of
the table. For several slow heartbeats, he stares at me.
Leaning forward his voice drops into a low whisper.
"A perfect wolf print on the trail to Rahard Tor."
He sees the disbelief in my eyes and he leans away. The
rapport between us is broken.
11.
What is the most frightening thing that has ever happened
to you?
He raises one eyebrow and I can see that the interview
has ended. He will not tolerate my doubting his words. He
is certain of what he has seen.
While doing this exercise, I left the questions exactly
as Mary had written them. You can do the interview
between two characters. You can change the questions, ask
different questions, tailor them to fit your plotline.
What do you need to know about your character's
personality? Do you know how your character would handle
a belittling experience?
This is a character I have worked with for a long time so
I know who he is. I know what happened in his childhood,
what his talents are, who he loves and who he hates. I
know what his social standing is and what his life goals
are. And perhaps, most important of all, I understand his
sense of humor. Humor and the ability (or lack of) to
laugh at oneself can be one of the most telling traits
about a person.
When you know all these things about your character, you
don't have to worry about writing something contradictory
to your character's nature. When you can picture your
character as a living, breathing, larger than life
person, then you can make him/her jump off the page. The
more real a character is to you, the more real they will
be to your readers.
©
Copyright 2001 Tina Morgan. All rights reserved
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